llkeywords version 2 # sections [word .5, .1, .3] default Name of default state that all scripts must have state Keyword to indicate state block or state transition # data types [word .1, .3, .1] integer Integer type float Floating-point type string String type key Key type. Use NULL_KEY to test for empty keys. vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w list List of various data types # events [word 0, .3, .5] state_entry state_entry():Triggered on any state transition and startup state_exit state_exit():Triggered on any state transition touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task touch touch(integer num_detected):Triggered while agent is clicking on task touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task collision collision(integer num_detected):Triggered while task is colliding with another task collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land land_collision land_collision(vector pos):Triggered when task is colliding with land land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land timer timer():Result of the llSetTimerEvent library function call. listen listen(integer channel, string name, key id, string message):Result of the llListen library function call sensor sensor(integer num_detected):Result of the llSensor library function call no_sensor no_sensor():Result of the llSensor library function call control control(key id, integer level, integer edge):Result of llTakeControls library function call at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call not_at_target not_at_target():Result of llTarget library function call at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call money money(key id, integer amount):Triggered when L$ is given to task email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task attach attach(key id):Triggered when an agent attaches or detaches from agent dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data moving_start moving_start():Triggered when task begins moving moving_end moving_end():Triggered when task stops moving on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task object_rez object_rez(key id):Triggered when task rezes in another task link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT) remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY) http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests # integer constants [word .1, .1, .5] TRUE Integer constant for Boolean operations FALSE Integer constant for Boolean operations STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects AGENT Passed in llSensor library function to look for other Agents ACTIVE Passed in llSensor library function to look for moving objects PASSIVE Passed in llSensor library function to look for objects that aren't moving SCRIPTED Passed in llSensor library function to look for scripted objects CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take L$ from agent's account PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls # PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet) PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent # PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented) PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links # PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented) # PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled PSYS_PART_FLAGS PSYS_PART_START_COLOR PSYS_PART_START_ALPHA PSYS_PART_START_SCALE PSYS_PART_END_COLOR PSYS_PART_END_ALPHA PSYS_PART_END_SCALE PSYS_PART_MAX_AGE PSYS_PART_BOUNCE_MASK PSYS_PART_WIND_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_FOLLOW_SRC_MASK PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_TARGET_LINEAR_MASK PSYS_SRC_PATTERN PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END PSYS_SRC_BURST_RATE PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_MAX_AGE PSYS_SRC_ACCEL PSYS_SRC_TEXTURE PSYS_SRC_TARGET_KEY PSYS_SRC_OMEGA PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type. OBJECT_NAME Used with llGetObjectDetails to get an object's name. OBJECT_DESC Used with llGetObjectDetails to get an object's description. OBJECT_POS Used with llGetObjectDetails to get an object's position. OBJECT_ROT Used with llGetObjectDetails to get an object's rotation. OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity. OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned. OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key. OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key. # some vehicle params VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED VEHICLE_TYPE_CAR VEHICLE_TYPE_BOAT VEHICLE_TYPE_AIRPLANE VEHICLE_TYPE_BALLOON VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity) VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) VEHICLE_BANKING_MIX A slider betwen 0 (static banking) and 1 (dynamic banking) VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction. VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled. VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates. CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.") CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera CAMERA_POSITION Sets the position of the camera CAMERA_FOCUS Sets the focus (target position) of the camera CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move INVENTORY_TEXTURE Passed to task inventory library functions to reference textures INVENTORY_SOUND Passed to task inventory library functions to reference sounds INVENTORY_OBJECT Passed to task inventory library functions to reference objects INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards INVENTORY_BODYPART Passed to task inventory library functions to reference body parts INVENTORY_ANIMATION Passed to task inventory library functions to reference animations INVENTORY_GESTURE Passed to task inventory library functions to reference gestures INVENTORY_ALL Passed to task inventory library functions to reference all inventory items INVENTORY_NONE Returned by llGetInventoryType when no item is found. ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest ATTACH_HEAD Passed to llAttachToAvatar to attach task to head ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot ATTACH_BACK Passed to llAttachToAvatar to attach task to back ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye ATTACH_NOSE Passed to llAttachToAvatar to attach task to noce ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral LAND_LEVEL Passed to llModifyLand to level terrain LAND_RAISE Passed to llModifyLand to raise terrain LAND_LOWER Passed to llModifyLand to lower terrain LAND_SMOOTH Passed to llModifyLand to smooth terrain LAND_NOISE Passed to llModifyLand to randomize terrain LAND_REVERT Passed to llModifyLand to revert terrain toward original state LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent DATA_ONLINE Passed to llRequestAgentData to determine if agent is online DATA_NAME Passed to llRequestAgentData to get full agent name DATA_BORN Passed to llRequestAgentData to get born on date as a string DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status ANIM_ON Enable texture animation LOOP Loop when animating textures REVERSE Animate in the reverse direction PING_PONG Animate forward, then reverse. SMOOTH Textures slides, instead of stepping ROTATE Rotates the texture, instead of using frames SCALE Scales the texture, instead of using frames ALL_SIDES Passed to various texture and color library functions to modify all sides LINK_SET Passed to various link functions to modify all blocks in the object LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects) LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object LINK_THIS Passed to various link functions to modify only the calling block CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group CHANGED_REGION Parameter of changed event handler used to indicate the region has changed CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed TYPE_INTEGER Indicates that the list entry is holding an integer TYPE_FLOAT Indicates that the list entry is holding an float TYPE_STRING Indicates that the list entry is holding an string TYPE_KEY Indicates that the list entry is holding an key TYPE_VECTOR Indicates that the list entry is holding an vector TYPE_ROTATION Indicates that the list entry is holding an rotation TYPE_INVALID Indicates that this wasn't a valid list entry REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT PRIM_PHYSICS Sets physics to TRUE or FALSE PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE PRIM_PHANTOM Sets phantom to TRUE or FALSE PRIM_CAST_SHADOWS Enables or disables shadow casting for the primitive PRIM_POSITION Sets primitive position to a vector position PRIM_SIZE Sets primitive size to a vector size PRIM_ROTATION Sets primitive rotation PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians PRIM_COLOR Followed by an integer face, vector color, and float alpha PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_SCULPT Followed by a key or string texture uuid. PRIM_HOLE_DEFAULT Sets hole type to match the prim type. PRIM_HOLE_SQUARE Sets hole type to square. PRIM_HOLE_CIRCLE Sets hole type to circle. PRIM_HOLE_TRIANGLE Sets hole type to triangle. PRIM_MATERIAL_STONE Sets material to stone PRIM_MATERIAL_METAL Sets material to metal PRIM_MATERIAL_GLASS Sets material to glass PRIM_MATERIAL_WOOD Sets material to wood PRIM_MATERIAL_FLESH Sets material to flesh PRIM_MATERIAL_PLASTIC Sets material to plastic PRIM_MATERIAL_RUBBER Sets material to rubber PRIM_MATERIAL_LIGHT Sets material to light PRIM_SHINY_NONE No shininess PRIM_SHINY_LOW Low shininess PRIM_SHINY_MEDIUM Medium shininess PRIM_SHINY_HIGH High shininess PRIM_BUMP_NONE No bump map PRIM_BUMP_BRIGHT Generate bump map from highlights PRIM_BUMP_DARK Generate bump map from lowlights PRIM_BUMP_WOOD Wood bump map PRIM_BUMP_BARK Bark bump map PRIM_BUMP_BRICKS Brick bump map PRIM_BUMP_CHECKER Checker bump map PRIM_BUMP_CONCRETE Concrete bump map PRIM_BUMP_TILE Tile bump map PRIM_BUMP_STONE Stone bump map PRIM_BUMP_DISKS Disk bump map PRIM_BUMP_GRAVEL Gravel bump map PRIM_BUMP_BLOBS Blob bump map PRIM_BUMP_SIDING Siding bump map PRIM_BUMP_LARGETILE Large tile bump map PRIM_BUMP_STUCCO Stucco bump map PRIM_BUMP_SUCTION Suction cup bump map PRIM_BUMP_WEAVE Weave bump map PRIM_TEXGEN_DEFAULT Default texture mapping PRIM_TEXGEN_PLANAR Planar texture mapping PRIM_SCULPT_TYPE_SPHERE Stitch edges in a sphere-like way PRIM_SCULPT_TYPE_TORUS Stitch edges in a torus-like way PRIM_SCULPT_TYPE_PLANE Do not stitch edges PRIM_SCULPT_TYPE_CYLINDER Stitch edges in a cylinder-like way MASK_BASE Base permissions MASK_OWNER Owner permissions MASK_GROUP Group permissions MASK_EVERYONE Everyone permissions MASK_NEXT Next owner permissions PERM_TRANSFER Transfer permission PERM_MODIFY Modify permission PERM_COPY Copy permission PERM_MOVE Move permission PERM_ALL Move/Modify/Copy/Transfer permissions PARCEL_MEDIA_COMMAND_STOP Stop media stream PARCEL_MEDIA_COMMAND_PAUSE Pause media stream PARCEL_MEDIA_COMMAND_PLAY Play media stream PARCEL_MEDIA_COMMAND_LOOP Loop media stream PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality. PAY_HIDE Used with llSetPayPrice to hide a button PAY_DEFAULT Used with llSetPayPrice to use the default price for a button LIST_STAT_MAX Used with llListStatistics to find the largest number in a list LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0) LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel allows all objects to enter PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel only allows group (and owner) objects to enter REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST" HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain" HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maxium reponse body to return HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name. PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description. PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id. PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id. PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters. STRING_TRIM_HEAD Used with llStringTrim to trim leading spaces from a string. STRING_TRIM_TAIL Used with llStringTrim to trim trailing spaces from a string. STRING_TRIM Used with llStringTrim to trim both leading and trailing spaces from a string. # string constants [word .1, .3, .5] NULL_KEY Indicates an empty key EOF Indicates the last line of a notecard was read # float constants [word .3, .1, .5] PI 3.1415926535897932384626433832795 TWO_PI 6.283185307179586476925286766559 PI_BY_TWO 1.5707963267948966192313216916398 DEG_TO_RAD To convert from degrees to radians RAD_TO_DEG To convert from radians to degrees SQRT2 1.4142135623730950488016887242097 # compound constants [word .4, .2, .4] ZERO_VECTOR <0.0, 0.0, 0.0> ZERO_ROTATION <0.0, 0.0, 0.0, 1.0> # flow control keywords [word 0, 0, .8] for for loop:for (initializer; test; iteration):{: statements:} do do loop:do:{: statements:} while (test); while while loop:while (test):{ statements:} if if statement:if (test):{ statements:} else else clause:if (test):{ statements:}:else:{ statements:} jump jump statement:jump label;: return Leave current function or event handler # flow control label [line 0, 0, .8] @ Label:Target for jump statement # Comment [one_sided_delimiter .8, .3, .15] // Comment:Non-functional commentary or disabled code # String literals [two_sided_delimiter 0, .2, 0] " String literal #functions are supplied by the program now.