Release Notes for Second Life 1.13.3(57837) February 8, 2006 Fixes: * Fixed a major issue with texture requests where textures that first appeard behind you were not getting requested until you moved closer or zoomed in on them * Fixed a bug where 'skip this message' settings were not being remembered * Fixed several particle bugs, including some OSX specifix ones * Fixed several crash bugs Release Notes for Second Life 1.13.3(57787) February 7, 2006 Notes: * This release will clear the cache on startup to eliminate potentially corrupt caches Changes: * Reduced the frequency of drag-edit updates to reduce the likelihood of changes reverting due to missed updates Fixes: * Fixed a bug where small flexi objects were sometimes stuck floating around an avatar * Fixed a significant memory leak * Fixed some issues with the texture cache * Fixed a bug where textures that were partially mapped to objects were not rezing * Fixed several crash bugs * Wind volume slider now takes effect immediately Release Notes for Second Life 1.13.3(57679) February 5, 2006 Fixes: * Fix: Animating textures (using llSetTextureAnim) do not update their pixel area * Fix for disappearing hud objects. * Fix for yellow avatars on some ATI cards. * Fix for flexi LOD issues * Fix for stars visible with 'Force Sun' * Several crash bugs fixed Fixes not specific to 'First Look' * Fix for library objects returning to library after being taken from world * Added help button for partner info in profile panel * Added inventory cache verification to reduce bugs due to cache corruption Release Notes for Second Life 1.13.2(57573) February 1, 2006 Fixes: * Fixed: Chat text fadeout bug * Fixed: Yellow fog in snapshots * Fixed: Hardware detection incorrect for ATI X1900 and other cards * Fixed: Several crash bugs * Fixed: Missing login screen * Fixed: Avatar preview in image update missing Release Notes for Second Life 1.13.2(57463) January 30, 2006 Changes: * Cache location can be set by residents * Textures from last scene are pre fetched, improving loading speed of inital speed Fixes: * Fixed: Avatars seated on objects don't move with objects * Fixed: More issues with prim selection silhouettes * Fixed: HUDS with transparent textures disappear when camera goes underwater * Fixed: Slowdown rendering Alpha objects * Fixed: Client crashes attempting to move a HUD attachment Release Notes for Second Life 1.13.2(57270) January 26, 2006 Changes: Added display that shows intersection of prims with translation plane when building. Fixes: * Fixed crash when changing lighting detail. * Fixed silhouette highlight render bug. Release Notes for Second Life 1.13.2(57208) January 25, 2006 Changes: * IMPORTANT: "First Look" now maintains its own settings. When this version is installed, settings will all be set to default values. * IMPORTANT: Uninstalling "First Look" will no longer remove any user settings * More optimizations * Stability improvements Fixes: * Fixed bright red/orange ambient lighting at night * Fixed right-clicking on avatar names * Fixed LOD flicker on trees * Fixed missing avatar from upload window * Fixed bug with HUD attachments not appearing or rezing at the correct resolution * Fixed bug wit llSetPos * Fixed prim selection silhouettes * Fixed white invisiprim bug * Fixed smoke texture bug * Fixed alpha sorting issues * Fixed Highlight Transparent Release Notes for Second Life 1.13.2(56900) January 18, 2006 Changes: * More framerate improvements * Improved texture LOD calculation * "Enable VBO" option now defaults to on in most cases, and no longer conflicts with similar trunk version option Fixes: * Appearance of other avatars not changing * Shiny Brightness and Darkness don't work * Shiny doesn't work on black objects * Textures are failing to load to 100% clarity when repeats per face is less than 1.00 * Low res "cutout" images not transparent Release Notes for Second Life 1.13.1(56671) January 11, 2006 Changes: * Texture Pipeline Architecture ** Significant redesign of texture pipeline ** Improved texture caching ** Unlimited texture cache size * Render Pipeline Architecture ** Significant changes to render pipeline ** Introduction of Vertex Buffer Objects for improved stability ** Better batching of geometry for improved render performance (on some systems) ** Alpha sorting changes to improve performance ** Better particle system limits